History of Sega and Sonic the Hedgehog for Kids

Imagine a world where you can run as fast as the wind, where every turn is a new adventure waiting to be explored. The sun is setting, painting the sky with beautiful colors, and there you are, getting ready for an incredible journey.

You take a deep breath and zoom forward like a rocket. The wind whooshes past you, and your heart races with excitement as the ground seems to turn into a colorful blur.

Everything around you becomes a mix of bright colors, like a rainbow on fast-forward. You dart through tunnels, jump over big hills, and even spin around in loops that make you feel like you’re flying. It’s as if you’ve become a superhero of speed!

While you’re dashing as quickly as lightning, you notice shiny golden rings scattered everywhere. As you collect them they give you strength to fight and push past any enemy.

 Zooming through the mountains you notice a group of robot creatures trying to block your path. But you’re not afraid. You spin around like a tornado and with one forceful attack send them flying, with their parts clinking and clanking as they go.

Your surroundings begin changing, and now you’re in a big city full of towering buildings and colorful lights. You bounce from one building to another, feeling like you can touch the stars. The city is alive with energy, just like you, Sonic the Hedgehog .

Sonic the Hedgehog has become an iconic character of speed, adventure, and the world of gaming. His journey mirrors the rise of Sega, a company that has left a lasting mark on the gaming industry. 

Join us today as we dive into the captivating world of Sega and its important impact on the world of entertainment.

Sega’s journey began in 1940 with a man named Marty Bromley. This was a time of great uncertainty and upheaval, as the world was in the middle of the chaos of World War II. One of these founders, Marty Bromley, had started a company called Standard Games in 1940. His company provided slot machine games for military bases in Hawaii. Eventually, the war ended, which was great for the world, but left some countries like Japan in a tough spot. 

The war had taken a toll on Japan’s industries and people. While the United States was helping Japan get back on its feet, Marty saw an opportunity to make money in Japan bringing these slot machine games there. This company became known as Service Games.”

During this time, a man named David Rosen started his own business where he sold paintings and set up photo booths where people could get inexpensive pictures for things like IDs they needed for work or travel. 

When the US military brought more money into Japan, he decided to start bringing in arcade games. Back then, in the US, the arcade game business wasn’t doing great, except for pinball. Arcades were not like the family-friendly places they’d become later. 

Rosen saw that he could get arcade machines for cheap and sell them in Japan more easily than in the US. So in 1964, Rosen Enterprises and Service Games joined together, and they became SEGA Enterprises.

At this time, SEGA Enterprise kicked off its journey into designing and making its own arcade games. Their very first creation was a game where you pretended you were in a submarine and shot at the target, and they named it Periscope. This arcade game was huge – almost ten feet deep and six feet wide, and it cost twice as much to play as other games. But the people who played it and the owners of arcades all agreed it was absolutely worth the extra cost. Periscope did so well that SEGA started sending their games to America, which turned them into a global company based in Japan. Later, SEGA was bought by a company called Gulf + Western, but David Rosen, who started it all still stayed in charge.

As the 1970s rolled in, the whole arcade industry went through a big transformation. Arcade video games quickly became more popular than games with lots of moving parts like pinball machines. Soon, small computers known as microprocessors took over the old-style games with moving parts. At this time, in 1978, another company called Taito created a game called Space Invaders. Gamers loved Space Invaders so much that it actually caused a shortage of coins in Japan because so many people were using coins to play the game.

To keep pace with the rapidly evolving gaming market, the company continued to make more and more exciting games and brought in new game developers who would help make SEGA’s games unique and creative. 

SEGA’s games became known for their impressive graphics, which were some of the first 3D graphics in arcade gaming. “Turbo” was the first racing game to use advanced graphics that could change in size and had more colors. Zaxxon had graphics that scrolled and looked 3D. Buck Rogers: Planet of Zoom went even further with super-fast 3D graphics and really detailed images. SEGA became a leader in the arcade video game business because of all their new and impressive innovations.

In the late 1980s, Sega took a bold step into the world of home video game consoles with the release of the Sega Genesis. This was a game-changer in the industry, as it allowed kids to experience the excitement of arcade-quality games in the comfort of their own homes. The Sega Genesis introduced iconic characters like Sonic the Hedgehog, who quickly became a beloved mascot for the company.

Kids worldwide were drawn to the fast-paced action and colorful worlds that Sega offered through its console. The “console wars” between Sega and Nintendo, the other big video game console, were fierce. Kids often found themselves passionately defending their favorite gaming brands. Sega’s Genesis was a true contender and helped shape the modern gaming landscape.

Sega didn’t just make games; they also played a significant role in shaping the gaming industry as a whole. They were pioneers in 3D gaming with titles like “Virtua Fighter” and “Sonic 3D Blast,” pushing the boundaries of what was possible. Sega also introduced innovative peripherals like the Sega CD and Sega 32X, which expanded the gaming experience.

In the mid-1990s, Sega unveiled the Sega Saturn and the Sega Dreamcast, two consoles that continued to push the envelope in terms of graphics and gameplay. While the Dreamcast, in particular, gained a devoted following, it faced stiff competition from Sony’s PlayStation and ultimately marked the end of Sega’s time in the console market. 

While Sega may no longer produce home consoles, it continued to thrive in the gaming industry. They have transitioned into a successful software developer and publisher, creating games for a wide range of platforms, including smartphones, PC, and current-generation consoles.

One of Sega’s most beloved characters, Sonic the Hedgehog, remains a star in the gaming world. Sonic’s adventures continue to captivate kids and adults alike, with new games and animated series keeping the blue blur in the spotlight. Sonic has even been made it into cartoons and more recently live-action movies!

In the animated shows, Sonic goes on adventures to stop Dr. Robotnik. Sonic is known for his speedy moves and funny lines. And in live-action movies, he interacts and fights enemies with real people.

In the most recent years, Sega has undergone significant transformations to stay relevant in the ever-evolving gaming industry. While it may no longer hold the same console dominance as it once did, Sega has shifted its focus towards game development, mobile gaming, and licensing its famous game series like Sonic.

Sega’s journey from its humble beginnings to its current status as a big player in the gaming industry is nothing short of remarkable. The company’s commitment to creating memorable gaming experiences for kids has left an enduring legacy. From the glory days of arcade gaming in the ’80s to today’s digital games, Sega’s history is full of innovation and memorable experiences that truly impact the history of the gaming industry.